wacky weird world
Frankenhand
videogame
In the video game Frankenhand, I worked on animation direction, character design, and UI development. My contribution included the aesthetic conceptualization of characters and environments, the creation of animated narrative sequences, and close coordination with programmers and designers to ensure a coherent integration of visuals with gameplay. I also contributed to building the game’s graphic atmosphere, making sure the immersive experience conveyed both tension and humor, in line with the project’s experimental vision.

In the Frankenhand project, I led the development of the visual identity and user experience (UI), ensuring that the gothic and retro-futuristic aesthetic inspired by Frankenstein was consistently reflected both in the gameplay and in the project’s external communication.
My role aimed to bridge the artistic dimension with usability and outreach, guaranteeing that the proposal was not only immersive within the game but also impactful in its projection toward digital audiences.




